So, For a long time, I thought I liked communism. Then I learned that communism means the state owns all the resources, and doles them out only to the people it likes. I’ve not yet met a state that I trust with the lives of all my fellow citizens – not while the state is made of fallible people.
Then I thought I liked socialism. After all, socialism is a collectivist system where the resources belong to the workers. That seems fair. But wait, now we have to trust the workers. The phrase that jumps to mind is ‘tyranny of the majority’, courtesy of the founding fathers warning why a direct democracy is a dangerous beast.
What I’m looking for is a -ism that starts where a system is currently at and attempts to crossfade to a more utopic world by replacing wage slavery with automation, and replacing whatever system of governance is in place with a meritocracy that takes advantage of modern technologies to allow direct topic-subscription democracy with weighted voting with the voting controlled by knowledge of the topic being voted on and the opinions of the collective on the individual’s skill level at voting on that topic.
I’ve realized I want a new -ism, a form of collectivism that hasn’t been made yet. I would describe this -ism by the following traits:
a) We ensure that at all times, Earth will remain inhabitable for the foreseeable future. This includes building a skywatch and technology sufficient to swat any pesky asteroids away. It *definitely* includes reducing the amount we live on the capital rather than the interest. One thing we can stop doing is giving people makework jobs that they burn fuel getting to.
b) We attempt to allow people to work in any job they want. To the extent that they can’t do it, we assist them with automation, but we never allow automation to take away a experience someone loves.
c) We attempt to give people any experience they want. To the extent that this is possible, we generate these locally inside their minds with neural software. When this isn’t practical, we use virtual reality techniques for things we can’t actually afford to deliver, and what we can actually afford to deliver, we do deliver. I think we could reach a place where most physical possessions were replaced with neurological software that could easily be copied, reducing our load on the planet while making us far more wealthy than we currently are. I’ve talked about this elsewhere in this blog.
d) For wealth that will always be needed – food infrastructure, housing – we attempt to build wealth that will last at least a thousand years. This will involve it taking longer to build the houses, and using more expensive technology, but it will still be far cheaper than building houses once every hundred years.
e) For any job humans *don’t* want to do, we automate it. We build *good*, reliable, man-rated automation – we take our time, because we can afford to. As #e kicks in more and more, we will have more and more excess wealth.
f) We attempt to *not* make disposable, useless in a few years stuff. We’re trying to build a system that will still be standing tall in a thousand years.
g) We attempt to provide sustenance living for all. Eventually, we attempt to provide luxury for all. Along the way, we offer better experiences to those who work hard, study hard, lean in, and help lift us all. While we might not want to use capitalism in it’s current incarnation, we need to still have competition, and rewards for success, because we’ve got a lot of speed to build up before we have lift, and not a lot of runway left.
h) We acknowledge that we can not afford to do everything for everyone right away. We develop a rigorous scoring system for identifying which goals are the most important and we prioritize those.
i) We recognize that the current system rewards a lot of people that are actually harming us all, and redesign it so it can’t. We need to design a system that actively *expects* to be gamed, and either gains by being gamed or is non-gameable.
j) We need to replace laws with algorithms that we can all agree are fair. We need to replace voodoo morality like religion with morality that we can demonstrate mathematically (i.e. number of people hurt * time of pain * severity of pain = unit indicating how much damage a particular action is doing). More on this later, since I have a pretty functional mathematical system of morality I use. In general, if you can write a meta-statement like a algorithm that solves the problem, it’s a much better solution than a law.
k) If possible, we should be trying to build some people smarter than we are using AI. We *need* help, the current system is running on the edge of disaster and we’ve pretty thoroughly proven that humans find it very challenging to run a planet with 7B souls aboard.
l) We need to focus on the needs of the many first, but eventually, we should try to meet the needs of the one, even when the needs of the one are decidedly out of phase with what the many think is good. However, we should never allow the lone wolves who would hurt us all to have the power to do so. I suggest wide use of simulation to protect us from those who would take more than they give. See #c
m) for the governing of same, I feel we need to have a meritocracy. I’ve spoken elsewhere about the idea of a democracy where your vote counts more if you indicate competence in the area that you’re voting on, and I still stand behind this. A direct democracy, but not one-man-one-vote – instead your vote would ‘weigh more’ if you could indicate knowledge about the subject being voted on, the contrary point of view to the one you hold, and show activity on mailing lists that indicate you’ve discussed the subject with other people. I’d also advocate for the ability to set up and strike or override proxies – so you could temporarily assign someone else you trusted to vote for you, then override them easily on one vote or take back control of your voting. I’ll write more about my thoughts about this later as well.
Anyone got a name for this new -ism?